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The electromagnetic spectrum
Photopic and Scoptic visual response curves.
Mechanics of Seeing Our discernment of the world is via our five senses of sight, hearing, taste, touch and smell. Of these sight is the most important. Over 80 per cent of our experience of the world comes via our sight. But how do we see? 2.1 What is light? 2.2 The eye and vision These concepts are important as we consider the appearance of a space under different lighting conditions with respect to the amount of light and the colour spectrum of the light. 2.3 Lighting fundamentals 2.3.1 Illuminance (E) - This is a measure of the amount of light falling onto an object, and is measured in lux. It is the amount of luminous flux (F) that is received by a surface of given area. 2.3.2 Luminance (L) - This is a measure of the amount of light reflected by an object and is measured in cd/m². It is the amount of luminous flux (F, lumens) that is emitted by a surface of given area and is dependant upon the properties of the surface (e.g. reflection, refraction and transmission. See section 3 on controlling light). The value of luminance at a point on a surface can therefore vary dependant upon the observer viewpoint. 2.3.3 Glare - Glare is the result of excessive contrasts of luminance in the field of view. The effect may vary from mild discomfort to an actual impairment of the ability to see. When the ability to see is impaired this is called disability glare. Discomfort glare refers to the discomfort or distraction caused by bright windows or luminaires. Glare may be calculated in a variety of ways depending upon the application. So for example in interiors the Unified Glare Rating (UGR) is calculated. Similarly for sports lighting applications Glare Rating (GR) is used and for street lighting Threshold Increment (TI) is calculated. All of these methods, whilst using different parameters are essentially the ratio of luminaire brightness to background brightness. |